Latest Posts
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Oeuvre in Review: Part 4 (2016, cont.)
Onward, Wee Beenships I adore this game, but I’m not wild about where I was as a designer at the time. The opening line is “Onward, Wee Beenships…
4 min read
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Oeuvre in Review: Part 3 (2016)
The only game released in 2015 was the beta version of Spell: The RPG. Since I’m currently doing a separate series all about Spell, its history, development, and…
4 min read
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Oeuvre in Review: Part 2 (2014)
Impulse Engine It’s the first entry, but I’m already going to throw in a couple curveballs. Spell: The RPG was already well in development in 2014 but wouldn’t…
4 min read
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Oeuvre in Review: Part 1
Introduction I’ve been doing this game design thing for a while now, so I decided the turning of a new year was as good of an opportunity to…
4 min read
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When Inspiration Strikes
Or, How I Stopped Worrying and Decided to Make a Farming Life Sim Spell doesn’t have a specific canon setting in the original book. However, when I run…
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I Made a Game Called Spell.
On May 30, 2015, I launched the Kickstarter campaign for a little game called Spell. The campaign had twelve tiers, underpriced custom designed metal tins and laser cut…
4 min read