Whimsy Machinery Blog

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  • Oeuvre in Review: Part 5 (2016, cont.)

    Oeuvre in Review: Part 5 (2016, cont.)

    Sunblink The most board gamey of the entries on this list, Sunblink was designed for the Game Chef 2016 design challenge. Game Chef is a now-defunct game design…

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    4 min read

  • Tutorials, Impulses, and You

    Tutorials, Impulses, and You

    Or, The Weird Feeling of Inspirational Progress Meeting Unknown Territory. I’m talking about Spell: The RPG again. The first installment covered the history of it, so I’m just going to…

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    4 min read

  • Oeuvre in Review: Part 4 (2016, cont.)

    Oeuvre in Review: Part 4 (2016, cont.)

    Onward, Wee Beenships I adore this game, but I’m not wild about where I was as a designer at the time. The opening line is “Onward, Wee Beenships…

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    4 min read

  • Oeuvre in Review: Part 3 (2016)

    Oeuvre in Review: Part 3 (2016)

    The only game released in 2015 was the beta version of Spell: The RPG. Since I’m currently doing a separate series all about Spell, its history, development, and…

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    4 min read

  • Oeuvre in Review: Part 2 (2014)

    Oeuvre in Review: Part 2 (2014)

    Impulse Engine It’s the first entry, but I’m already going to throw in a couple curveballs. Spell: The RPG was already well in development in 2014 but wouldn’t…

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    4 min read

  • Oeuvre in Review: Part 1

    Introduction I’ve been doing this game design thing for a while now, so I decided the turning of a new year was as good of an opportunity to…

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    4 min read